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Thread Statistics | Show CCP posts - 63 post(s) |

Daedalus II
The Older Gamers
57
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Posted - 2011.10.19 17:19:00 -
[1] - Quote
I don't know if this has been mentioned yet, or if this will even be read this far into the thread, but a functionality that would be needed now is an ability to see at a glance if I can even use PI on a given planet, perhaps via map filters. Also in case I can use PI, I need to know the tax rate of it. This is important information when setting up a new PI network.
Essentially I see these levels: A. This planet has no customs office B. This planet has a customs office, but it's locked for you C. This planet has a customs office that is available to you (+ tax rate)
In case of C I also need to know the tax rate of it.
Without getting this information on an easy overview, it will be extremely hard to figure out where to set up shop. Maybe I after much searching finds a system consisting of exactly the planets I need to produce some commodity. Only to find out once there that one of the planets are locked for me and therefore the whole chain collapses.
It's also extremely hard to find a good deal; maybe the system next door has much better taxes, but you have to manually fly there and check out every damn office to know that. What if you have hundreds of potential systems? it will take forever to check them all out.
How are those who sell their customs services going to be able to attract customers if the customers can't find out that they are the cheapest to use? A market where you can't easily compare different deals is a pretty crappy market. |

Daedalus II
The Older Gamers
58
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Posted - 2011.10.19 19:54:00 -
[2] - Quote
A thought about the standing lockout of the customs offices;
What if you removed the ability to set +5 and +10 standing lockouts on all customs offices that are outside your own sov space. That way you can still lock out your enemies, but you can't very well put EVERYONE in EVE on your enemies list, so customs offices would be open to most of the general public.
Once you get into your own sov space though, you'll get the ability to also lock out the general public via the +5 and +10 standing options.
Of course you can still set a very high tax on your offices to lock people out that way, but that's another question. |

Daedalus II
Helios Research Combat Mining and Logistics
103
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Posted - 2011.10.21 22:33:00 -
[3] - Quote
Just going to throw this out there:
What if we keep the customs offices as they are today; invulnerable and under NPC control.
But instead we add a structure that you can anchor in the system (similar stats, price and defense as the player-owned customs office), and once online it will "take over" the NPC control of all customs offices in that system, giving you the ability to set tax rate and access. When there is no such building the customs offices just revert back to normal NPC operation (10% tax and access for everyone).
By having it this way you make it more worth to build it (get taxes from more sources for the same construction cost), and easier to defend. Maybe even allow it to be anchored next to a POS? It also doesn't disrupt current operation as much as there will always be customs offices available even if no one has built this structure. |
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